Open Access Peer-reviewed Research Article

Evaluation of Google Play educational apps for early childhood education

Main Article Content

Avraam Chatzopoulos corresponding author
Alexandros Karaflis
Michail Kalogiannakis
Anastasios Tzerachoglou
Georgia Cheirchanteri
Emmanouela Sfyroera
Eleni-Orsalia Sklavounou


In the global retail market, there is a plethora of educational software: smartphone applications, computer programs, and websites with engaging educational activities that can be used at all levels of education: preschool, primary, secondary, tertiary, and especially in educational robotics and STEM education. However, a teacher or a parent faces a dilemma today: Which is the most educational and appropriate app for children to choose and use? This article aims to help parents, teachers, and other stakeholders in the education community. It has a double purpose: on the one hand, to present an evaluation rubric for educational apps, and on the other hand, to make use of it by offering the vital characteristics and the evaluation of well-known educational apps (n = 50) which can be downloaded from Google Play Store ( Αpp selection was based on the following criteria: a) to be suitable for early childhood education (kindergarten), b) to cover a wide range of learning objectives (e.g. maths, music, visual arts, language, science, programming, history, and environment) and, c) to be free to download. The educational rubric used was a modified version adopted by literature research.

educational apps, educational software, preschool education, Google Play

Article Details

How to Cite
Chatzopoulos, A., Karaflis, A., Kalogiannakis, M., Tzerachoglou, A., Cheirchanteri, G., Sfyroera, E., & Sklavounou, E.-O. (2023). Evaluation of Google Play educational apps for early childhood education. Advances in Mobile Learning Educational Research, 3(2), 770-778.


  1. Ali Ahmad, N. A. (2023). Digital disruption in early childhood education from teachers’ point of view: A qualitative research. Advances in Mobile Learning Educational Research, 3(1), 671-681.
  2. Antoniadi, G. (2023). Using an augmented reality application for teaching plant parts: A case study in 1$^{st$-grade primary school students. Advances in Mobile Learning Educational Research, 3(1), 630-637.
  3. Chatzopoulos, A., Kalogiannakis, M., Papadakis, S., Papoutsidakis, M., Elza, D., & Psycharis, S. (2021). DuBot: An Open-Source, Low-Cost Robot for STEM and Educational Robotics. In Research Anthology on Usage and Development of Open Source Software (pp. 329–353). IGI Global.
  4. Chatzopoulos, A., Papoutsidakis, M., Kalogiannakis, M., & Psycharis, S. (2019). Action Research Implementation in Developing an Open Source and Low Cost Robotic Platform for STEM Education. International Journal of Computer Applications, 178(24), 33–46.
  5. Chatzopoulos, A., Papoutsidakis, M., Kalogiannakis, M., Psycharis, S., & Papachristos, D. (2020). Measuring the impact on student’s Computational Thinking skills through STEM and Educational Robotics projects implementation. In M. Kalogiannakis & S. J. Papadakis (Eds.), Handbook of Research on Tools for Teaching Computational Thinking in P-12 Education (pp. 234–284). IGI Global.
  6. Chau, C. L. (2014). Positive technological development for young children in the context of children's mobile apps (Doctoral dissertation, Tufts University).
  7. Haugland, S. W. (2000). Outstanding developmental software for 2000. Early Childhood Education Journal, 28(2), 117–124.
  8. Hirsh-Pasek, K., Zosh, J. M., Golinkoff, R. M., Gray, J. H., Robb, M. B., & Kaufman, J. (2015). Putting education in “educational” apps: Lessons from the science of learning. Psychological Science in the Public Interest, 16(1), 3-34.
  9. Larkin, K. (2013). Mathematics Education: Is There an App for That? In V. Steinle, L. Ball, & C. Bardini (Eds.), Mathematics education: Yesterday, today and tomorrow (Proceedings of the 36th annual confrence of the Mathematics Education Research Group of Australasia).
  10. Lee, C. Y., & Cherner, T. S. (2015). A comprehensive evaluation rubric for assessing instructional apps. Journal of Information Technology Education, 14(1), 21–53.
  11. McManis, L., & Parks, J. (2011). Evaluating Technology in Early Learners. Hatch Inc.
  12. Melissourgaki, P. (2022). Evaluation of educational applications in natural sciences. Advances in Mobile Learning Educational Research, 2(2), 518–524.
  13. Mercan, Z., Papadakis, S., Can Gözüm, A. İ., & Kalogiannakis, M. (2022). Examination of STEM parent awareness in the transition from preschool to primary school. Sustainability, 14(21), 14030.
  14. Meyer, M., Zosh, J. M., McLaren, C., Robb, M., McCaffery, H., Golinkoff, R. M., Hirsh-Pasek, K., & Radesky, J. (2021). How educational are “educational” apps for young children? App store content analysis using the Four Pillars of Learning framework. Journal of Children and Media, 15(4), 526–548.
  15. Ok, M. W., Kim, M. K., Kang, E. Y., & Bryant, B. R. (2016). How to Find Good Apps: An Evaluation Rubric for Instructional Apps for Teaching Students With Learning Disabilities. Intervention in School and Clinic, 51(4), 244–252.
  16. Outhwaite, L. A., Early, E., Herodotou, C., & Van Herwegen, J. (2023). Understanding how educational maths apps can enhance learning: A content analysis and qualitative comparative analysis. British Journal of Educational Technology, May, 1–22.
  17. Papadakis, S. (2020). Tools for evaluating educational apps for young children: a systematic review of the literature. Interactive Technology and Smart Education, 18(1), 18–49.
  18. Papadakis, S., Alexandraki, F., & Zaranis, N. (2021). Greek parents’ app choices and young children’s smart mobile usage at home. In Interactive Mobile Communication, Technologies and Learning (pp. 39-50). Cham: Springer International Publishing.
  19. Papadakis, S., Kalogiannakis, M., & Gözüm, A. I. C. (2022). STEM, STEAM, computational thinking, and coding: Evidence-based research and practice in children's development. Frontiers in Psychology, 13, 1110476.
  20. Papadakis, S., Kalogiannakis, M., & Zaranis, N. (2017). Designing and creating an educational app rubric for preschool teachers. Education and Information Technologies, 22(6), 3147–3165.
  21. Pearson, M. J., Stephens, D., York, P., Armbrecht, T., Gunn, J. L. M., & Fruhling, Z. (2020). Debating the Use of Digital Devices in the Classroom. Resilient Educator.
  22. Petousi, V., & Sifaki, E. (2021). Contextualizing harm in the framework of research misconduct. Findings from discourse analysis of scientific publications. International Journal of Sustainable Development, 23(3–4), 149–174.
  23. Pilar, R.-A., Jorge, A., & Cristina, C. (2013). The Use of Current Mobile Learning Applications in EFL. Procedia - Social and Behavioral Sciences, 103, 1189–1196.
  24. SHARE, T. (2023). 5 Benefits of Using Cellphones in School: Smartphones as Learning Tools. Resilient Educator.
  25. Shoukry, L., Sturm, C., & Galal-Edeen, G. H. (2015). Pre-MEGa: A proposed framework for the design and evaluation of preschoolers’ mobile educational games. In Innovations and advances in computing, informatics, systems sciences, networking and engineering (pp. 385-390). Springer International Publishing.
  26. Strataki, A. (2022). An evaluation of educational apps for preschool-age children in Android and iOS. Advances in Mobile Learning Educational Research, 2(1), 278–288.
  27. Sunar, P. K., Dahal, N., & Pant, B. (2022). Using digital stories during COVID-19 to enhance early-grade learners’ language skills. Advances in Mobile Learning Educational Research, 3(1), 548-561.
  28. Susilawati, S., & Supriyatno, T. (2023). Problem-Based Learning model in improving critical thinking ability of elementary school students. Advances in Mobile Learning Educational Research, 3(1), 638-647.
  29. Uğraş, M., Zengin, E., Papadakis, S., & Kalogiannakis, M. (2023). Early Childhood Learning Losses during COVID-19: Systematic Review. Sustainability, 15(7), 6199.
  30. Vaiopoulou, J., Papadakis, S., Sifaki, E., Kalogiannakis, M., & Stamovlasis, D. (2023). Classification and evaluation of educational apps for early childhood: Security matters. Education and Information Technologies, 28(3), 2547-2578.
  31. Walker, H. (2011). Evaluating the Effectiveness of Apps for Mobile Devices. Journal of Special Education Technology, 26, 59–63.
  32. Xezonaki, A. (2023). The use of Kahoot in preschool mathematics education. Advances in Mobile Learning Educational Research, 3(1), 648-657.