Development of mathematics learning media assisted by Prezi media on building space material Grade VI SD 1 Godegan Yogyakarta
Main Article Content
Abstract
This research aims to: 1) develop the Prezi application media for mathematics learning on the topic of spatial structures in elementary schools, 2) describe the feasibility of the Prezi application media for mathematics learning on the topic of spatial structures in elementary schools through the validation assessment by media experts and subject matter experts. The use of the Prezi application media to display sound media, animated movements, and images falls under the Research and Development (R&D) category. The research conducted by the researcher consists of several stages: (1) information and research collection, (2) media production planning, (3) initial product development, (4) preliminary product testing, (5) validation by media experts and subject matter experts, (6) product revision, and (7) final product design. The data collection techniques used in this study include observation, questionnaires, and interviews. Two instruments are utilized: assessment sheets for subject matter experts and media experts. Qualitative and quantitative analysis techniques are employed to analyze the collected data, converting average scores into categorized values. The research and development results include: 1) utilizing Prezi to create a learning media product for mathematics on the topic of spatial structures with engaging and interactive features, and 2) the feasibility of the Prezi media, as assessed by media experts, is 80%, categorized as "Good" and deemed feasible. According to subject matter experts, the feasibility of the Prezi media obtained a score of 75%, categorized as "Good" and deemed feasible. Media experts' validation results for the Prezi application media yielded a "Good" rating. Based on the above explanations, the development of Prezi-assisted learning media for spatial structures in the sixth grade at Godegan Elementary School is suitable for mathematics learning.
Article Details
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
References
- Aadzaar, R. M. (2018). Pengembangan Multimedia Pembelajaran Matematika Pokok Bahasan Lingkaran Di SMP. Prosiding Seminar Nasional Pendidikan Matematika Etnomatnesia, 90-97.
- Abidin, Z., & Purbawanto, S. (2015). Pemahaman Siswa Terhadap Pemanfaatan Media Pembelajaran Berbasis Livewire Pada Mata Pelajaran Teknik Listrik Kelas X Jurusan Audio Video Di Smk Negeri 4 Semarang. Edu Elektrika Journal, 4(1), 38-49.
- Anas Sudijono. (2012). Pengantar Statistik Penelitian Pendidikan. Jakarta: Rajawali Pres.
- Arcana, I Nyoman. 2014. Pengembangan Multimedia Pembelajaran Bilingual "Lisrew" Berbasis Teknologi Informasi dan Komunikasi pada Pembelajaran Fisika di SMA. Laporan Penelitian Dikti, tidak diterbitkan. Surabaya:Universitas Khatolik Widya Mandala Surabaya.
- Dahal, N., Luitel, B. C., & Pant, B. P. (2022). Exploration of the Workshop activity for peer assessment in online courses of mathematics. Advances in Mobile Learning Educational Research, 2(2), 475-482. https://doi.org/10.25082/AMLER.2022.02.016
- Dahal, N., Luitel, B. C., Pant, B. P., Shrestha, I. M., Manandhar, N. K., & Luitel, L. (2023). Procedures for online peer assessment: Assessing algorithm problems in school mathematics for future teachers. Advances in Mobile Learning Educational Research, 3(1), 739-747. https://doi.org/10.25082/AMLER.2023.01.022
- Dahal, N., Manandhar, N., Luitel, L., Luitel, B., Pant, B., & Shrestha, I. (2022). ICT tools for remote teaching and learning mathematics: A proposal for autonomy and engagements. Advances in Mobile Learning Educational Research, 2(1), 289-296. https://doi.org/10.25082/AMLER.2022.01.013
- Dewi, L. (2017). Rancangan Program Pembelajaran Daring Di Perguruan Tinggi: Studi Kasus Pada Mata Kuliah Kurikulum Pem-Belajaran Di Universitas Pendidikan Indonesia. Edutech, 16(2), 205. https://doi.org/10.17509/e.v16i2.7616
- Fitri, A., & Amelia, W. (2021). Pengembangan Media Pembelajaran Matematika Berbasis Video Animasi Materi Bangun Ruang Kelas V SDN Gunung Sahari Utara 01 Pagi. QALAMUNA: Jurnal Pendidikan, Sosial, Dan Agama, 13(2), 945-956. https://doi.org/10.37680/qalamuna.v13i2.1199
- Haris, W. A., & Ahmad, S. (2022). Peningkatan Hasil Belajar Matematika Subtema Denah Dan Skala Menggunakan Model Cooperative Learning Tipe Cooperative Integrated Reading And Composition (CIRC) Di Kelas V SDN 56 Anak Air Kota Padang, 5, 320-330.
- Henry Aditia Rigianti. (2020). KENDALA PEMBELAJARAN DARING GURU SEKOLAH DASAR DI KABUPATEN BANJARNEGARA. Elementary School 7 (2020) 297-302, 2(1), 1-12. https://doi.org/10.31316/esjurnal.v7i2.768
- Kalogiannakis, M., & Papadakis, S. (2022). Preparing Greek Pre-service Kindergarten Teachers to Promote Creativity: Opportunities Using Scratch and Makey Makey. In Children's Creative Inquiry in STEM (pp. 347-364). Cham: Springer International Publishing. https://doi.org/10.1007/978-3-030-94724-8_20
- Kalogiannakis, M., & Papadakis, S. (Eds.). (2020). Handbook of research on tools for teaching computational thinking in P-12 education. IGI Global. https://doi.org/10.4018/978-1-7998-4576-8
- Nugroho, S. A., Trisniawati, T., & Rhosyida, N. (2022). Developing powerpoint-based interactive multimedia of mathematics learning multiples and factors materials for elementary school. Advances in Mobile Learning Educational Research, 2(2), 411-420. https://doi.org/10.25082/AMLER.2022.02.009
- Papadakis, A., Barianos, A., Kalogiannakis, M., Papadakis, S., & Vidakis, N. (2022). ARION: A Digital eLearning Educational Tool Library for Synchronization Composition & Orchestration of Learning Session Data. Applied Sciences, 12(17), 8722. https://doi.org/10.3390/app12178722
- Papadakis, S., & Kalogiannakis, M. (Eds.). (2020). Handbook of research on using educational robotics to facilitate student learning. IGI Global. https://doi.org/10.4018/978-1-7998-6717-3
- Papadakis, S., & Kalogiannakis, M. (Eds.). (2022). STEM, robotics, mobile apps in early childhood and primary education: Technology to promote teaching and learning. Springer Nature. https://doi.org/10.1007/978-981-19-0568-1
- Papadakis, S., Alexandraki, F., & Zaranis, N. (2021). Greek parents' app choices and young children's smart mobile usage at home. In Interactive Mobile Communication, Technologies and Learning (pp. 39-50). Cham: Springer International Publishing. https://doi.org/10.1007/978-3-030-96296-8_4
- Papadakis, S., Kalogiannakis, M., & Gözüm, A. I. C. (2022). STEM, STEAM, computational thinking, and coding: Evidence-based research and practice in children's development. Frontiers in Psychology, 13, 1110476. https://doi.org/10.3389/fpsyg.2022.1110476
- Perron, B., & Stearns, A. (2010). A Review of A Presentation Technology: Prezi. https://doi.org/10.1177/1049731510390700
- Rosali, E. S. (2020). Aktifitas Pembelajaran Daring Pada Masa Pandemi Covid-19 Di Jurusan Pendidikan Geografi Universitas Siliwangi Tasikmalaya. Geography Science Education Journal (GEOSEE), 1(1), 21-30.
- Sari, S. G., Fauzan, A., Armiati, A., & Yerizon, Y. (2021). Pengembangan Media Pembelajaran Matematika Interaktif Berbasis Problem Based Learning di Kelas V SDN 22 Duku Kecamatan Koto XI Tarusan. Jurnal Cendekia: Jurnal Pendidikan Matematika, 5(2), 2123-2132. https://doi.org/10.31004/cendekia.v5i2.771
- Setiawan, Y. (2020). Pengembangan Model Pembelajaran Matematika SD Berbasis Permainan Tradisional Indonesia dan Pendekatan Matematika Realistik. Scholaria: Jurnal Pendidikan Dan Kebudayaan, 10(1), 12-21. https://doi.org/10.24246/j.js.2020.v10.i1.p12-21
- Sugiyono (2015). Metode Penelitian Kombinasi (Mix Methods). Bandung: Alfabeta.
- Sulianto. (2008). Pendekatan Kontekstual Dalam Pembelajaran Matematika Untuk Meningkatkan Berpikir Kritis Pada Siswa Sekolah Dasar. Pythagoras: Jurnal Pendidikan Matematika, 4(2), 14-25.
- Surani & Ampera, D. (2017). Pengembangan Media Pembelajaran Prezi Pada Mata Pelajaran Membuat Pola Di Smk Awal Karya Pembangunan Galang. Jurnal Pendidikan Teknologi Dan Kejuruan, 19(1). https://doi.org/10.24114/jptk.v19i1.7150
- Widjayanti, W. R., Masfingatin, T., & Setyansah, R. K. (2018). Media Pembelajaran Interaktif Berbasis Animasi Pada Materi Statistika Untuk Siswa Kelas 7 Smp. Jurnal Pendidikan Matematika, 13(1), 101-112. https://doi.org/10.22342/jpm.13.1.6294.101-112
- Widodo, J. P., Subandowo, M., Musyarofah, L., & Slamet, J. (2023). Interactive gamification-flip-book for developing students' outcomes. Advances in Mobile Learning Educational Research, 3(2), 754-762. https://doi.org/10.25082/AMLER.2023.02.002
- Widowati, C., & Purwanto, A. 2018. Pengembangan Media Pembelajaran Berbasis Prezi dalam Meningkatkan Berpikir Kritis pada Materi Siswa Pernafasan Makhluk Hidup. Prosiding Seminar Nasional Pendidikan, 115-119.
- Widoyoko, Eko Putro S. 2009. Evaluasi Program Pembelajaran (Panduan Praktis Bagi Pendidik dan Calon Pendidik), Yogyakarta: Pustaka Pelajar.
- Wiryanto, W. (2020). Proses Pembelajaran Matematika Di Sekolah Dasar Di Tengah Pandemi Covid-19. Jurnal Review Pendidikan Dasar: Jurnal Kajian Pendidikan Dan Hasil Penelitian, 6(2), 125-132. https://doi.org/10.26740/jrpd.v6n2.p125-132
- Xezonaki, A. (2023). The use of Kahoot in preschool mathematics education. Advances in Mobile Learning Educational Research, 3(1), 648-657. https://doi.org/10.25082/AMLER.2023.01.014
- Yirci, R., Karakose, T., Kocabas, I., Tülübaş, T., & Papadakis, S. (2023). A bibliometric review of the knowledge base on mentoring for the professional development of school administrators. Sustainability, 15(4), 3027. https://doi.org/10.3390/su15043027
- Zulyadaini. (2016). Perbandingan Hasil Belajar Matematika Model Pembelajaran Kooperatif Tipe Coop-Coop dengan Konvensional. Jurnal Ilmiah Universitas Batanghari Jambi, 16(1), 153-158.